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Stepping into functions using GPUTrace
I'm trying to debug some shaders that call functions that are in other files. (Specifically I have a ShadowTerm function that is used by many different shaders.) I can bring up the fragment shader in XCode's GPU debugging, but I don't see a way to step into my function ShadowTerm(). Is there a way to step into functions that are in other .metal files?
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Dec ’21
Stepping into functions using GPUTrace
I'm trying to debug some shaders that call functions that are in other files. (Specifically I have a ShadowTerm function that is used by many different shaders.) I can bring up the fragment shader in XCode's GPU debugging, but I don't see a way to step into my function ShadowTerm(). Is there a way to step into functions that are in other .metal files?
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954
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Dec ’21